BASE — player + FX
ship now · all your Base are belong to usNo time stretch, pitch shift, or stem separation. That’s Pro / Ultra.
root@yuby:~$ cat MANIFEST.txt
Check one, two.
Sub-ms. x64 + ARM64.
Games, instruments, realtime apps. Same library on Intel and ARM. On x64, 2–10× faster than Superpowered on the same callback / FX chain.
OS audio stacks are a maze. You want interactive sound in the app now — not three months of callback spaghetti, unexplained glitches, and “works on my phone.” Yuby is the C++ library that keeps the buffer honest.
One API. First-class x64 (Intel) and ARM64. Harder, better, faster, stronger when every sample counts.
No time stretch, pitch shift, or stem separation. That’s Pro / Ultra.
No AI stems
Do you copy? Early access for people shipping audio in-app. Drop dates, SDK notes, a seat when private beta opens.
SFX, music beds, interactive mixes — tight callbacks when the frame budget is already on fire.
Synths, samplers, and playable apps that can’t afford mushy note-to-sound delay.
Loopers, DJ tools, karaoke, effects toys — player + FX without reinventing the DSP basement.
Wake, capture, and respond faster — lower round-trip latency on device audio paths.
Calls, walkie-talkie, party chat — AEC, dynamics, and clean capture/playback pipelines.
Immersive apps where audio has to stay locked to motion without torching the CPU.
SBCs, appliances, in-car systems — predictable realtime on ARM64 (and x64 where you still ship it).
Decode, play, stretch, analyze — build media experiences without bolting five libraries together.
| OS | x64 / Intel | ARM64 |
|---|---|---|
| iOS / iPadOS | —device = ARM64 | YES |
| Android | YESx86_64 devices/emulators | YES |
| macOS | YESIntel Macs | YESApple Silicon |
| Windows | YES | YESWoA / ARM PCs |
| Linux | YES | YESservers, SBCs, edge |
| tvOS | — | YES |
Same C++ library across ship targets. No ARM-only science project. No abandoned x64.
Full support on both.
Yuby ships as a native C++ audio library. Link it into your engine, instrument, or app audio graph — headers + static/dynamic lib, your build system.
Drop in beside your existing render/audio callback. No mandatory framework —
just C++17+ on your toolchain (Xcode, Android NDK, MSVC, Clang/GCC).